The Witcher: Old World Monster Trail expansion (ENG)

Description

The world after the Conjunction of the Spheres is full of terrifying beasts. No one on the path alone can feel safe. Lurking water spirits, ghouls that haunt graveyards, or harpies that swoop from the sky are just a small part of the threats that await travelers!

It adds an extra layer to several elements of the game: tracking and fighting monsters, building your deck and combinations, using bombs, harnessing mutagens, and adding special cards to your starting decks.

Includes a playable School of the Manticore Witcher, advanced action cards for your witcher, and 17 large monster cards, one for each of the beasts of the Old World. These cards contain a new, advanced Monster special ability and descriptions of four special attacks. These attacks are directly related to the characteristics of the Monster in the Witcher's world.

When a Monster appears on the board, players place an oversized card next to the board - it is visible to everyone and is associated with one specific Monster.

In addition to the 17 major cards, this expansion introduces 4 Special Battle Cards. Before fighting a monster, shuffle 2, 3, or 4 randomly into its Life Pool (depending on Monster Level). Because of this, fighting a powerful, massive Werewolf will be a completely different experience than fighting a Foglet hiding among mists and illusions. Furthermore, each battle with the same Monster will be unique as it is uncertain which special attacks will appear and in what order.

Special Battle Cards will allow you to diversify the battles and introduce a completely new mechanic - Passive Attacks. When a Monster discards a Special Battle Card due to its damage, the passive attack is automatically activated.

Various special and passive attacks from monsters mean that the decisions the player makes while tracking the Monster and in battle must be even more carefully considered.

Product form

The world after the Conjunction of the Spheres is full of terrifying beasts. No one on the path alone can... Read more

€52,95 Incl. VAT

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    • Shipped today? Order within: Nov 05, 2024 14:00:00 +0100
    Icon for questionExtra information
    Base game / expansion: Expansion
    Age: From 14 years
    Maximum number of players: 5
    Minimum number of players: 1
    Difficulty: Difficult
    Game duration: 60 - 120 minutes
    Language: English
    Language dependency: Unplayable in other language
    SKU: #ASM-T-GOB01-009-PAKKETPOST
    EAN: 5905289602417

    Description

    The world after the Conjunction of the Spheres is full of terrifying beasts. No one on the path alone can feel safe. Lurking water spirits, ghouls that haunt graveyards, or harpies that swoop from the sky are just a small part of the threats that await travelers!

    It adds an extra layer to several elements of the game: tracking and fighting monsters, building your deck and combinations, using bombs, harnessing mutagens, and adding special cards to your starting decks.

    Includes a playable School of the Manticore Witcher, advanced action cards for your witcher, and 17 large monster cards, one for each of the beasts of the Old World. These cards contain a new, advanced Monster special ability and descriptions of four special attacks. These attacks are directly related to the characteristics of the Monster in the Witcher's world.

    When a Monster appears on the board, players place an oversized card next to the board - it is visible to everyone and is associated with one specific Monster.

    In addition to the 17 major cards, this expansion introduces 4 Special Battle Cards. Before fighting a monster, shuffle 2, 3, or 4 randomly into its Life Pool (depending on Monster Level). Because of this, fighting a powerful, massive Werewolf will be a completely different experience than fighting a Foglet hiding among mists and illusions. Furthermore, each battle with the same Monster will be unique as it is uncertain which special attacks will appear and in what order.

    Special Battle Cards will allow you to diversify the battles and introduce a completely new mechanic - Passive Attacks. When a Monster discards a Special Battle Card due to its damage, the passive attack is automatically activated.

    Various special and passive attacks from monsters mean that the decisions the player makes while tracking the Monster and in battle must be even more carefully considered.

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