The world after the Conjunction of the Spheres is full of terrifying beasts. No one on the path alone can feel safe. Lurking water spirits, ghouls that haunt graveyards, or harpies that swoop from the sky are just a small part of the threats that await travelers!
It adds an extra layer to several elements of the game: tracking and fighting monsters, building your deck and combinations, using bombs, harnessing mutagens, and adding special cards to your starting decks.
Includes a playable School of the Manticore Witcher, advanced action cards for your witcher, and 17 large monster cards, one for each of the beasts of the Old World. These cards contain a new, advanced Monster special ability and descriptions of four special attacks. These attacks are directly related to the characteristics of the Monster in the Witcher's world.
When a Monster appears on the board, players place an oversized card next to the board - it is visible to everyone and is associated with one specific Monster.
In addition to the 17 major cards, this expansion introduces 4 Special Battle Cards. Before fighting a monster, shuffle 2, 3, or 4 randomly into its Life Pool (depending on Monster Level). Because of this, fighting a powerful, massive Werewolf will be a completely different experience than fighting a Foglet hiding among mists and illusions. Furthermore, each battle with the same Monster will be unique as it is uncertain which special attacks will appear and in what order.
Special Battle Cards will allow you to diversify the battles and introduce a completely new mechanic - Passive Attacks. When a Monster discards a Special Battle Card due to its damage, the passive attack is automatically activated.
Various special and passive attacks from monsters mean that the decisions the player makes while tracking the Monster and in battle must be even more carefully considered.