The Dutch East Indies: Adventures on the High Seas Expansion (EN)

⚡ Scherpe prijs

Description

Instead of throwing all the new game mechanisms on your plate, we have split them into 6 modules. You can add a single module to the game, a few, or all at once! These are the new modules, as shown on the box art. From top, clockwise:

1 – Forts. In the base game you have to watch out for pirates and other players when sailing, and nothing else. If you deliver spices to your home island, they are safe. Not anymore! You start with a fortress on your home island that you can use to defend yourself against other players who want to steal your spices. Pirates get 2 forts on the 'High Seas' to help them. But if you defeat them, those fortresses can become yours!

2 – Settlements. Because there are more options to spend your money on in this expansion, it is fair that you can also earn more money. You can now build settlements on local islands without trade cards on them. These settlements produce crates of merchandise for you, and also act as a port to protect you from attacks!

3 – Treasures. Like settlements, treasures help you get more money. If you find a treasure you get extra money! You can spend this nicely in modules 1 and 6.

4 – Events. You can no longer only find trade cards on islands. When you least expect it, lightning strikes! Or do you summon the Kraken? Or who knows, maybe something helpful will happen! This also means that you can no longer safely look at the last map of an island. It could be an event, which means the deck is empty and you can be attacked!

5 – Coral reefs. Another danger for you, your opponents and the pirates! Do you play it safe and sail around it, or do you take the risk and hope you get through it safely? Getting stuck is no fun, unless it happens with the pirates!

6 – Crew. If there are no more cards on the islands in the base game, they are no longer interesting. Not anymore! You can also build settlements there, but the locals on the island are also looking for something to do! Pay a local for their services and upgrade your ship in a whole new way! But be careful in battle so your crew doesn't die!

Product form
Free pickup in our shop(s)

€19,51€15,61 Incl. VAT

Op voorraad  Op voorraad
Op werkdagen voor 14.00 uur besteld? Dan wordt je bestelling dezelfde dag verzonden!
Pre-order
Dit product kun je voorbestellen door een pre-order te plaatsen. Koop je in dezelfde bestelling ook andere producten? Dan wordt je gehele bestelling in één keer verzonden zodra alles binnen is. Achteraf betalen is voor pre-orders helaas niet mogelijk.
Tijdelijk uitverkocht
Dit product is tijdelijk uitverkocht. Voeg het toe aan je verlanglijst om een mail te ontvangen zodra het product weer op voorraad is.

Your missing out. Log in or create an account to earn experience.

    • Gratis verzonden vanaf €100 (NL & BE)
    • Achteraf betalen & gratis retour (NL)
    • Shipped today? Order within: Oct 28, 2026 14:00:00 +0100

    Icon for questionExtra informatie

    Thema: Piraten, Vervoer, Zee en scheepvaart
    Mechanismes: Dice Rolling, Modular Board, Pick-up and Deliver, Set Collection, Trading
    Ontwerper: Martin Looij
    Illustrator: Shaz Yong
    Base game / expansion: Expansion
    Age: From 8 years
    Maximum number of players: 4
    Minimum number of players: 1
    Difficulty: Simple
    Game duration: 30 - 60 minutes, 60 - 120 minutes
    Language: Dutch
    Language dependency: Language independent
    EAN: 7438222542597

    Description

    Instead of throwing all the new game mechanisms on your plate, we have split them into 6 modules. You can add a single module to the game, a few, or all at once! These are the new modules, as shown on the box art. From top, clockwise:

    1 – Forts. In the base game you have to watch out for pirates and other players when sailing, and nothing else. If you deliver spices to your home island, they are safe. Not anymore! You start with a fortress on your home island that you can use to defend yourself against other players who want to steal your spices. Pirates get 2 forts on the 'High Seas' to help them. But if you defeat them, those fortresses can become yours!

    2 – Settlements. Because there are more options to spend your money on in this expansion, it is fair that you can also earn more money. You can now build settlements on local islands without trade cards on them. These settlements produce crates of merchandise for you, and also act as a port to protect you from attacks!

    3 – Treasures. Like settlements, treasures help you get more money. If you find a treasure you get extra money! You can spend this nicely in modules 1 and 6.

    4 – Events. You can no longer only find trade cards on islands. When you least expect it, lightning strikes! Or do you summon the Kraken? Or who knows, maybe something helpful will happen! This also means that you can no longer safely look at the last map of an island. It could be an event, which means the deck is empty and you can be attacked!

    5 – Coral reefs. Another danger for you, your opponents and the pirates! Do you play it safe and sail around it, or do you take the risk and hope you get through it safely? Getting stuck is no fun, unless it happens with the pirates!

    6 – Crew. If there are no more cards on the islands in the base game, they are no longer interesting. Not anymore! You can also build settlements there, but the locals on the island are also looking for something to do! Pay a local for their services and upgrade your ship in a whole new way! But be careful in battle so your crew doesn't die!

    Recent bekeken