The Dutch East Indies: Adventures on the High Seas expansion

Description

Instead of throwing all the new game mechanisms on your plate, we have split them into 6 modules. You can add a single module to the game, a few, or all at once! These are the new modules, as shown on the box art. From top, clockwise:

1 – Forts. In the base game you have to watch out for pirates and other players when sailing, and nothing else. If you deliver spices to your home island, they are safe. Not anymore! You start with a fortress on your home island that you can use to defend yourself against other players who want to steal your spices. Pirates get 2 forts on the 'High Seas' to help them. But if you defeat them, those fortresses can become yours!

2 – Settlements. Because there are more options to spend your money on in this expansion, it is fair that you can also earn more money. You can now build settlements on local islands without trade cards on them. These settlements produce crates of merchandise for you, and also act as a port to protect you from attacks!

3 – Treasures. Like settlements, treasures help you get more money. If you find a treasure you get extra money! You can spend this nicely in modules 1 and 6.

4 – Events. You can no longer only find trade cards on islands. When you least expect it, lightning strikes! Or do you summon the Kraken? Or who knows, maybe something helpful will happen! This also means that you can no longer safely look at the last map of an island. It could be an event, which means the deck is empty and you can be attacked!

5 – Coral reefs. Another danger for you, your opponents and the pirates! Do you play it safe and sail around it, or do you take the risk and hope you get through it safely? Getting stuck is no fun, unless it happens with the pirates!

6 – Crew. If there are no more cards on the islands in the base game, they are no longer interesting. Not anymore! You can also build settlements there, but the locals on the island are also looking for something to do! Pay a local for their services and upgrade your ship in a whole new way! But be careful in battle so your crew doesn't die!

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Instead of throwing all the new game mechanisms on your plate, we have split them into 6 modules. You can... Read more

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€22,95 Incl. VAT

In stock   In stock Ordered before 2 p.m. on workdays? Then your order will be shipped the same day! Preorder You can pre-order this product by placing a pre-order. Do you also buy other products in the same order? Your entire order will then be shipped at once as soon as everything has been received. Unfortunately, post-payment is not possible for pre-orders. Temporarily sold out This product is temporarily sold out. Add it to your wishlist to receive an email as soon as the product is back in stock.

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    • Ordered before 2:00 PM = shipped today
    • free shipping from €50 (service point) or €75 (home)
    • pay afterwards & free returns
    • Shipped today? Order within: Sep 09, 2024 14:00:00 +0200
    Icon for questionExtra information
    Base game / expansion: Expansion
    Age: From 8 years
    Maximum number of players: 4
    Minimum number of players: 1
    Difficulty: Simple
    Game duration: 30 - 60 minutes, 60 - 120 minutes
    Language: Dutch
    Language dependency: Language independent
    SKU: #KEG-AONHS001
    EAN: 7438222542597

    Description

    Instead of throwing all the new game mechanisms on your plate, we have split them into 6 modules. You can add a single module to the game, a few, or all at once! These are the new modules, as shown on the box art. From top, clockwise:

    1 – Forts. In the base game you have to watch out for pirates and other players when sailing, and nothing else. If you deliver spices to your home island, they are safe. Not anymore! You start with a fortress on your home island that you can use to defend yourself against other players who want to steal your spices. Pirates get 2 forts on the 'High Seas' to help them. But if you defeat them, those fortresses can become yours!

    2 – Settlements. Because there are more options to spend your money on in this expansion, it is fair that you can also earn more money. You can now build settlements on local islands without trade cards on them. These settlements produce crates of merchandise for you, and also act as a port to protect you from attacks!

    3 – Treasures. Like settlements, treasures help you get more money. If you find a treasure you get extra money! You can spend this nicely in modules 1 and 6.

    4 – Events. You can no longer only find trade cards on islands. When you least expect it, lightning strikes! Or do you summon the Kraken? Or who knows, maybe something helpful will happen! This also means that you can no longer safely look at the last map of an island. It could be an event, which means the deck is empty and you can be attacked!

    5 – Coral reefs. Another danger for you, your opponents and the pirates! Do you play it safe and sail around it, or do you take the risk and hope you get through it safely? Getting stuck is no fun, unless it happens with the pirates!

    6 – Crew. If there are no more cards on the islands in the base game, they are no longer interesting. Not anymore! You can also build settlements there, but the locals on the island are also looking for something to do! Pay a local for their services and upgrade your ship in a whole new way! But be careful in battle so your crew doesn't die!

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