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Philosophy - Board Game (ENG)

Description

Philosophy is a relaxing, abstract two-player game. In this game you and your fellow player are two friends having a conversation.

The board represents your conversation space, and your pieces represent your ideas. The aim of the game is simple: connect 3 of your ideas in a row somewhere on the board. This is called a Conclusion.

You will take turns placing your ideas on the board, with the restriction that new tiles can only be placed in the nine central spaces. Each tile has a space it will face with a unique effect. When placed correctly, a player's tiles can push or pull the opponent's tiles. Moved tiles can also push adjacent tiles or even enter the target space of the current player's previously placed tiles, causing chain reactions. Tiles that are eventually pushed off the board are returned to the player who owns them. The game ends when a single player has reached a Conclusion: three of their tiles connected in a line, horizontally, vertically or diagonally.

Philosophy often feels more like a puzzle than a competitive game, as the state of the board becomes more complicated and changes between turns. The soothing theme, simple mechanics, tough decisions and high-quality production come together to deliver a high-quality experience for avid players and casual players alike.

Product form

€31,95 Incl. VAT

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    • Gratis verzonden vanaf €100 (NL & BE)
    • Achteraf betalen & gratis retour (NL)

    Icon for questionExtra informatie

    Mechanismes: Square Grid, Tile Placement
    Ontwerper: Galen Goodwick
    Illustrator: Natalie Dombois
    Base game / expansion: Basic game
    Age: From 10 years
    Maximum number of players: 2
    Minimum number of players: 2
    Difficulty: Average
    Game duration: Up to 15 minutes, 15 - 30 minutes
    Language: English
    Language dependency: Language independent
    EAN: 099451119416

    Description

    Philosophy is a relaxing, abstract two-player game. In this game you and your fellow player are two friends having a conversation.

    The board represents your conversation space, and your pieces represent your ideas. The aim of the game is simple: connect 3 of your ideas in a row somewhere on the board. This is called a Conclusion.

    You will take turns placing your ideas on the board, with the restriction that new tiles can only be placed in the nine central spaces. Each tile has a space it will face with a unique effect. When placed correctly, a player's tiles can push or pull the opponent's tiles. Moved tiles can also push adjacent tiles or even enter the target space of the current player's previously placed tiles, causing chain reactions. Tiles that are eventually pushed off the board are returned to the player who owns them. The game ends when a single player has reached a Conclusion: three of their tiles connected in a line, horizontally, vertically or diagonally.

    Philosophy often feels more like a puzzle than a competitive game, as the state of the board becomes more complicated and changes between turns. The soothing theme, simple mechanics, tough decisions and high-quality production come together to deliver a high-quality experience for avid players and casual players alike.

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