Moon: A Pick and Pass Game - Board Game (ENG)

Description

In Moon you will build moon bases that are attractive places to live and work for people on Earth. The most prestigious base will be the new moon capital!

The game uses the familiar "pick & pass" or "hand drafting" mechanism for players to add new structure cards to their base. Each hand of cards represents a convoy of experts and equipment traveling between the players' outposts, giving the player the choice of one new structure each turn. In a new twist on the genre, each hand always contains a card that grants a special free action each turn before being given to the next player.

In the three different eras of the game, players compete for majority control in 5 aspects of their bases: housing, transportation, science, industry, and food production. At the end of each era, the leader collects bonus victory points in each of these areas.

Each game also contains a number of randomly selected 'reputation' cards that provide one-time or ongoing bonuses to the player who meets the requirements.

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€54,99€46,74 Incl. VAT

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    • Gratis verzonden vanaf €100 (NL & BE)
    • Achteraf betalen & gratis retour (NL)

    Icon for questionExtra informatie

    Thema: Fantasy, Steden en bouwen
    Mechanismes: Contracts, End Game Bonuses, Market, Worker Placement, Different Worker Types
    Ontwerper: Haakon Gaarder
    Illustrator: Haakon Gaarder
    Base game / expansion: Basic game
    Age: From 10 years
    Maximum number of players: 4
    Minimum number of players: 1
    Difficulty: Average
    Game duration: 30 - 60 minutes, 60 - 120 minutes
    Language: English
    Language dependency: Little necessary text
    EAN: 5065018812064

    Description

    In Moon you will build moon bases that are attractive places to live and work for people on Earth. The most prestigious base will be the new moon capital!

    The game uses the familiar "pick & pass" or "hand drafting" mechanism for players to add new structure cards to their base. Each hand of cards represents a convoy of experts and equipment traveling between the players' outposts, giving the player the choice of one new structure each turn. In a new twist on the genre, each hand always contains a card that grants a special free action each turn before being given to the next player.

    In the three different eras of the game, players compete for majority control in 5 aspects of their bases: housing, transportation, science, industry, and food production. At the end of each era, the leader collects bonus victory points in each of these areas.

    Each game also contains a number of randomly selected 'reputation' cards that provide one-time or ongoing bonuses to the player who meets the requirements.

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