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Vindication - Board Game (ENG)

Description

Vindication is a highly strategic, fantasy board game for 2-5 players. Playing time is 15-30 minutes per player.

After being thrown overboard and living a life of misery, you find yourself washed up on a hostile island full of ruins - completely alone, with nothing but the breath in your lungs and a fearless spirit.

Through clever resource management, you'll add sidekicks to your party, acquire bizarre relics, gain powerful character traits, and defeat an array of unusual monsters, with the ultimate goal of mastering heroic traits and regaining honor.

You can perform 3 actions during each turn in the order you find most beneficial for that turn: activate a minion, travel to a new location, and interact with a tile. Many actions require using your influence to gain attributes. For example, you can meditate near a tower to gain inspiration. You can train in a fortress to receive power. You can also combine your inspiration and strength to gain courage, which allows you to carry out a bounty hunt.

There are signature endgame triggers that can be affected by game play, over 72 unique card abilities that can be combined in unusual ways for powerful combinations, and a new tile placement each time for high replayability.

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Vindication is a highly strategic, fantasy board game for 2-5 players. Playing time is 15-30 minutes per player. After being... Read more

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EAN: 860154002349

Description

Vindication is a highly strategic, fantasy board game for 2-5 players. Playing time is 15-30 minutes per player.

After being thrown overboard and living a life of misery, you find yourself washed up on a hostile island full of ruins - completely alone, with nothing but the breath in your lungs and a fearless spirit.

Through clever resource management, you'll add sidekicks to your party, acquire bizarre relics, gain powerful character traits, and defeat an array of unusual monsters, with the ultimate goal of mastering heroic traits and regaining honor.

You can perform 3 actions during each turn in the order you find most beneficial for that turn: activate a minion, travel to a new location, and interact with a tile. Many actions require using your influence to gain attributes. For example, you can meditate near a tower to gain inspiration. You can train in a fortress to receive power. You can also combine your inspiration and strength to gain courage, which allows you to carry out a bounty hunt.

There are signature endgame triggers that can be affected by game play, over 72 unique card abilities that can be combined in unusual ways for powerful combinations, and a new tile placement each time for high replayability.

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