Things In Rings - Board Game (ENG)

Description

Players take on the role of "Finders" and try to correctly place "Thing" cards in a Venn diagram. Each ring of the Venn diagram has special rules. The twist? Only one player, playing as "The Knower," knows the secret rules.

The rules fall into three different categories:

Word : relates to the spelling or structure of the word. Property : deals with the physical properties of the object. Context : revolves around the role or position of the object in society.

An example of rules might be: 'begins with a vowel', 'edible' and 'found at a school'. The Thing card 'Apple' satisfies all three rules and is placed in the middle of the Venn diagram. In contrast, 'Train' satisfies none of the rules and is outside the diagram.

Each time an object is placed or moved to the correct spot, players are given more information about what the rules might be. If a player places a card correctly, they may immediately place a new card. The first player to get rid of all their cards wins.

Strategy Tip: The goal is to get rid of your cards, not to figure out the rules. But the best way to get rid of your cards is to figure out the rules!

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€20,99€18,89 Incl. VAT

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    • Gratis verzonden vanaf €100 (NL & BE)
    • Achteraf betalen & gratis retour (NL)
    • Shipped today? Order within: Oct 21, 2026 14:00:00 +0200

    Icon for questionExtra informatie

    Mechanismes: Induction, Player Judge
    Ontwerper: Peter C. Hayward
    Illustrator: Snow Conrad
    Base game / expansion: Basic game
    Age: From 6 years
    Maximum number of players: 6
    Minimum number of players: 2
    Difficulty: Simple
    Game duration: 15 - 30 minutes
    Language: English
    Language dependency: Language independent
    EAN: 618149323678

    Description

    Players take on the role of "Finders" and try to correctly place "Thing" cards in a Venn diagram. Each ring of the Venn diagram has special rules. The twist? Only one player, playing as "The Knower," knows the secret rules.

    The rules fall into three different categories:

    Word : relates to the spelling or structure of the word. Property : deals with the physical properties of the object. Context : revolves around the role or position of the object in society.

    An example of rules might be: 'begins with a vowel', 'edible' and 'found at a school'. The Thing card 'Apple' satisfies all three rules and is placed in the middle of the Venn diagram. In contrast, 'Train' satisfies none of the rules and is outside the diagram.

    Each time an object is placed or moved to the correct spot, players are given more information about what the rules might be. If a player places a card correctly, they may immediately place a new card. The first player to get rid of all their cards wins.

    Strategy Tip: The goal is to get rid of your cards, not to figure out the rules. But the best way to get rid of your cards is to figure out the rules!

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