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Roll for the Galaxy: Ambition expansion (ENG)

Description

The game adds fourteen double-sided faction tiles and seven homeworld tiles. These tiles have been added to the set from the original game. One of the home dice (white) in the cup is replaced by a leader dice (black). The rules suggest that once players are familiar with the expansion, they should add objective tiles. The tiles are shuffled and six are put into play. When a leader die is rolled with two phase symbols visible, if the phase assigned to the die is not brought into play, the die automatically shifts to the other phase on that face. If the leader die shows a dollar sign, the die goes back into the cup after use (not in the citizenry). When a leader die is used as a consumption action, it always corresponds to the color of the world.

The game adds Entrepreneur (orange) dice. When used as a consumption action, the entrepreneur dice never match the color of the world.

When a goal tile is fulfilled, the player who completed the goal receives the number of talent counters listed. A player may assign talent counters as workers during the assignment phase. Used Talent Counters are put back into the pool. Unused talent counters are worth one victory point.

Product form

The game adds fourteen double-sided faction tiles and seven homeworld tiles. These tiles have been added to the set from... Read more

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Icon for questionExtra information
Base game / expansion: Expansion
BoardGameGeek number: 175754
Age: From 14 years
Maximum number of players: 5
Minimum number of players: 2
Game duration: 30 - 60 minutes
Language: English
Language dependency: Lots of necessary text
SKU: #OOP-BF-R-RIO520-PAKKETPOST
EAN: 655132005203

Description

The game adds fourteen double-sided faction tiles and seven homeworld tiles. These tiles have been added to the set from the original game. One of the home dice (white) in the cup is replaced by a leader dice (black). The rules suggest that once players are familiar with the expansion, they should add objective tiles. The tiles are shuffled and six are put into play. When a leader die is rolled with two phase symbols visible, if the phase assigned to the die is not brought into play, the die automatically shifts to the other phase on that face. If the leader die shows a dollar sign, the die goes back into the cup after use (not in the citizenry). When a leader die is used as a consumption action, it always corresponds to the color of the world.

The game adds Entrepreneur (orange) dice. When used as a consumption action, the entrepreneur dice never match the color of the world.

When a goal tile is fulfilled, the player who completed the goal receives the number of talent counters listed. A player may assign talent counters as workers during the assignment phase. Used Talent Counters are put back into the pool. Unused talent counters are worth one victory point.

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