Mind MGMT - Board Game (ENG)

Description

In Mind MGMT: The Psychic Espionage Game, one player controls Mind MGMT and must scour the city for new recruits. The recruits move around a secret map, trying to visit locations that match one of their three randomly drawn job cards. They can also use their four tokens to protect locations from exposure.

All other players control the rogue agents who must try to stop Mind MGMT before it's too late! They ask the Recruiter questions and deduce the whereabouts from the answers they receive. Rogue agents can use erasable "mental notes" to keep track of all the information they receive.

Mind MGMT wins by gathering twelve recruits or surviving sixteen turns. The rogue agents can only win by capturing Mind MGMT, which they do when they think they are in the same block as Mind MGMT.

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In Mind MGMT: The Psychic Espionage Game, one player controls Mind MGMT and must scour the city for new recruits.... Read more

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€66,95 Incl. VAT

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    • Ordered before 2:00 PM = shipped today
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      Icon for questionExtra informatie
      Base game / expansion: Basic game
      Age: From 14 years
      Maximum number of players: 5
      Minimum number of players: 1
      Difficulty: Average
      Game duration: 30 - 60 minutes, 60 - 120 minutes
      Language: English
      Language dependency: Little necessary text
      SKU: #FD-M-OFF_MGM001610-PAKKETPOST
      EAN: 093674636101

      Description

      In Mind MGMT: The Psychic Espionage Game, one player controls Mind MGMT and must scour the city for new recruits. The recruits move around a secret map, trying to visit locations that match one of their three randomly drawn job cards. They can also use their four tokens to protect locations from exposure.

      All other players control the rogue agents who must try to stop Mind MGMT before it's too late! They ask the Recruiter questions and deduce the whereabouts from the answers they receive. Rogue agents can use erasable "mental notes" to keep track of all the information they receive.

      Mind MGMT wins by gathering twelve recruits or surviving sixteen turns. The rogue agents can only win by capturing Mind MGMT, which they do when they think they are in the same block as Mind MGMT.

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