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Inventors of the South Tigris - Board Game (ENG)

Description

Inventors of the South Tigris is set during the heyday of the Abbasid Caliphate, around 850 AD. In recent decades, Baghdad has become home to thousands of mathematicians, astronomers, chemists and physicians. As inspired innovators, players are eager to develop smart devices to impress their peers. Will your ingenious devices grace the House of Wisdom, or are they destined to gather dust and decay?

The goal of Inventors of the South Tigris is to have the most Victory Points (OV) at the end of the game. Points are mainly earned by inventing, building, testing and publishing devices. Players can also score points by training their artisans, developing their workshops, conducting research, and influencing the three scientific guilds.

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Inventors of the South Tigris is set during the heyday of the Abbasid Caliphate, around 850 AD. In recent decades,... Read more

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Icon for questionExtra informatie
Thema: Arabische wereld, Middeleeuwen
Mechanismes: Area Majority / Influence, Deck, Bag, and Pool Building, Hand Management, Solo / Solitaire Game, Track Movement, Worker Placement, Worker Placement with Dice Workers
Ontwerper: S J Macdonald, Shem Phillips
Illustrator: Mihajlo Dimitrievski
Base game / expansion: Basic game
Age: From 12 years
Maximum number of players: 4
Minimum number of players: 1
Difficulty: Difficult
Game duration: 60 - 120 minutes
Language: English
Language dependency: Language independent
EAN: 810011727434

Description

Inventors of the South Tigris is set during the heyday of the Abbasid Caliphate, around 850 AD. In recent decades, Baghdad has become home to thousands of mathematicians, astronomers, chemists and physicians. As inspired innovators, players are eager to develop smart devices to impress their peers. Will your ingenious devices grace the House of Wisdom, or are they destined to gather dust and decay?

The goal of Inventors of the South Tigris is to have the most Victory Points (OV) at the end of the game. Points are mainly earned by inventing, building, testing and publishing devices. Players can also score points by training their artisans, developing their workshops, conducting research, and influencing the three scientific guilds.

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