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Icarus: A Storytelling Game About How Great Civilizations Fall - Board Game (ENG)

Description

Icarus is a cooperative storytelling game about the collapse of a great civilization.

Each game begins in a city-nation known as Icarus at the height of its power, where in celebration the city has decided to erect a huge, ever-growing monument in the center of the city to show its prestige to the world.

During the game, you stack dice to represent the construction of this monument, draw cards from a story deck to create the escalating events in the city, and influence the outcome of those events through actions driven by your characters' motives . And when the dice tower finally falls, so does your civilization and the game comes to an end.

Product form

€34,95 Incl. VAT

Temporarily sold out   In stock Ordered before 2 p.m. on workdays? Then your order will be shipped the same day! Preorder You can pre-order this product by placing a pre-order. Do you also buy other products in the same order? Your entire order will then be shipped at once as soon as everything has been received. Unfortunately, post-payment is not possible for pre-orders. Temporarily sold out This product is temporarily sold out. Add it to your wishlist to receive an email as soon as the product is back in stock.

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      Icon for questionExtra information
      Base game / expansion: Basic game
      Age: From 8 years
      Maximum number of players: 5
      Minimum number of players: 2
      Difficulty: Average
      Game duration: 120 - 240 minutes
      Language: English
      Language dependency: Unplayable in other language
      SKU: #BF-I-RGS2035-PAKKETPOST
      EAN: 0810011720350

      Description

      Icarus is a cooperative storytelling game about the collapse of a great civilization.

      Each game begins in a city-nation known as Icarus at the height of its power, where in celebration the city has decided to erect a huge, ever-growing monument in the center of the city to show its prestige to the world.

      During the game, you stack dice to represent the construction of this monument, draw cards from a story deck to create the escalating events in the city, and influence the outcome of those events through actions driven by your characters' motives . And when the dice tower finally falls, so does your civilization and the game comes to an end.

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