Fishing - Card Game (ENG)

Description

In Fishing, you try to win as many tricks as possible over eight rounds, with each card you catch worth 1 point. The cards you catch are used in the next round. If you haven't won enough tricks to replenish your hand, you draw new cards from the ocean deck, which introduces new cards to compete for.

Each round you start with 8 to 13 cards in your hand, depending on the number of players and the round. In the first round the cards consist of values ​​from 1 to 10 in four suits. The standard trick-taking rules apply: players must follow the suit played and the highest card in that suit wins the trick.

New cards enter play via the Ocean set in waves, including higher values ​​in all four suits, a green trump suit with values ​​from 1 to 16, 0 cards that allow you to grab a card from a trick, and buoy cards with special powers. Buoys can be played into a trick at any time, regardless of what you have in your hand. They can be used to take control, determine which suit is played next, force other players to pass cards or lose points, or even steal all the other cards in a trick to secure a big haul for yourself.

At the end of each round, score 1 point for each card you captured. The player with the most points after eight rounds wins the game!

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€23,99€19,19 Incl. VAT

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    • Gratis verzonden vanaf €100 (NL & BE)
    • Achteraf betalen & gratis retour (NL)
    • Shipped today? Order within: Oct 20, 2026 14:00:00 +0200

    Icon for questionExtra informatie

    Thema: Dieren, Vissen, Zee en scheepvaart
    Mechanismes: Deck, Bag, and Pool Building, Trick-taking
    Ontwerper: Friedemann Friese
    Illustrator: Maren Rache
    Base game / expansion: Basic game
    Age: From 8 years
    Maximum number of players: 5
    Minimum number of players: 3
    Difficulty: Simple
    Game duration: 30 - 60 minutes
    Language: English
    Language dependency: Language independent
    EAN: 655132006798

    Description

    In Fishing, you try to win as many tricks as possible over eight rounds, with each card you catch worth 1 point. The cards you catch are used in the next round. If you haven't won enough tricks to replenish your hand, you draw new cards from the ocean deck, which introduces new cards to compete for.

    Each round you start with 8 to 13 cards in your hand, depending on the number of players and the round. In the first round the cards consist of values ​​from 1 to 10 in four suits. The standard trick-taking rules apply: players must follow the suit played and the highest card in that suit wins the trick.

    New cards enter play via the Ocean set in waves, including higher values ​​in all four suits, a green trump suit with values ​​from 1 to 16, 0 cards that allow you to grab a card from a trick, and buoy cards with special powers. Buoys can be played into a trick at any time, regardless of what you have in your hand. They can be used to take control, determine which suit is played next, force other players to pass cards or lose points, or even steal all the other cards in a trick to secure a big haul for yourself.

    At the end of each round, score 1 point for each card you captured. The player with the most points after eight rounds wins the game!

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