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Defense of Procyon III - Board Game (ENG)

Description

Defense of Procyon III is a highly asymmetrical game for up to four players in two teams: one team takes control of the Alien Space Navy, the other of the Alien Ground Force.

The space board is made up of different planes, while the ground board is a point-to-point network of locations. The game is played over 12 turns, during which you battle numerous high-quality miniatures in a rich, thematic world.

The two commanders of one side will have to work closely together to ensure that there are no weaknesses for the enemy to exploit, but their different mechanics and different playing surfaces will ensure that each player is comfortable dealing with their own responsibilities - with the common alpha player problem is avoided in team games.

Product form

Defense of Procyon III is a highly asymmetrical game for up to four players in two teams: one team takes... Read more

No longer available   In stock Ordered before 2 p.m. on workdays? Then your order will be shipped the same day! Preorder You can pre-order this product by placing a pre-order. Do you also buy other products in the same order? Your entire order will then be shipped at once as soon as everything has been received. Unfortunately, post-payment is not possible for pre-orders. Temporarily sold out This product is temporarily sold out. Add it to your wishlist to receive an email as soon as the product is back in stock.

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Base game / expansion: Basic game
BoardGameGeek number: 267244
Age: From 14 years
Maximum number of players: 4
Minimum number of players: 1
Difficulty: Difficult
Game duration: 60 - 120 minutes
Language: English
Language dependency: Lots of necessary text
SKU: #OOP-DIV-TLG-D-DOPIII001-PAKKETPOST
EAN: 5060226933303

Description

Defense of Procyon III is a highly asymmetrical game for up to four players in two teams: one team takes control of the Alien Space Navy, the other of the Alien Ground Force.

The space board is made up of different planes, while the ground board is a point-to-point network of locations. The game is played over 12 turns, during which you battle numerous high-quality miniatures in a rich, thematic world.

The two commanders of one side will have to work closely together to ensure that there are no weaknesses for the enemy to exploit, but their different mechanics and different playing surfaces will ensure that each player is comfortable dealing with their own responsibilities - with the common alpha player problem is avoided in team games.

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