Defense of Procyon III - Board Game (ENG)

Description

Defense of Procyon III is a highly asymmetrical game for up to four players in two teams: one team takes control of the Alien Space Navy, the other of the Alien Ground Force.

The space board is made up of different planes, while the ground board is a point-to-point network of locations. The game is played over 12 turns, during which you battle numerous high-quality miniatures in a rich, thematic world.

The two commanders of one side will have to work closely together to ensure that there are no weaknesses for the enemy to exploit, but their different mechanics and different playing surfaces will ensure that each player is comfortable dealing with their own responsibilities - with the common alpha player problem is avoided in team games.

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Defense of Procyon III is a highly asymmetrical game for up to four players in two teams: one team takes... Read more

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Icon for questionExtra informatie
Thema: Sciencefiction
Mechanismes: Grid Movement, Hand Management, Point to Point Movement, Simulation, Team-Based Game, Variable Player Powers
Ontwerper: Dávid Turczi
Illustrator: Jakub Politzer
Base game / expansion: Basic game
Age: From 14 years
Maximum number of players: 4
Minimum number of players: 1
Difficulty: Difficult
Game duration: 60 - 120 minutes
Language: English
Language dependency: Lots of necessary text
EAN: 5060226933303

Description

Defense of Procyon III is a highly asymmetrical game for up to four players in two teams: one team takes control of the Alien Space Navy, the other of the Alien Ground Force.

The space board is made up of different planes, while the ground board is a point-to-point network of locations. The game is played over 12 turns, during which you battle numerous high-quality miniatures in a rich, thematic world.

The two commanders of one side will have to work closely together to ensure that there are no weaknesses for the enemy to exploit, but their different mechanics and different playing surfaces will ensure that each player is comfortable dealing with their own responsibilities - with the common alpha player problem is avoided in team games.

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