Deep State: New World Order - Board Game (ENG)

Description

Deep State: New World Order is a dystopian game about world domination and global conspiracies. The game takes place over several rounds and over the course of a round, players begin the action phase, which is followed by the takeover phase. These two phases repeat, and at the end of the round comes the treaty phase.

During the action phase, each player performs one action, the most important of which is to send your agents to infiltrate political, financial and research institutions represented by objective cards in the infiltration zone. You must race for objective cards as other players can send more agents to intercept the card they need. Players can also progress to World Domination projects including Comintern, Unified Nations, Spyware, and Deep State itself, giving players tangible advantages in the game. They may also choose to conduct covert, high-leverage operations that require sacrificing operatives.

During the takeover phase, players take their captured cards and return some of their agents.

The treaty phase begins when all objective cards in the infiltration zone have been captured. Each player can then make a single pact that will see them team up with powerful organizations, some known around the world, while others hide in secret.

At the end of the game, players calculate their influence (victory points) generated by their goal cards, by participating in global projects and by their treaty cards. Many cards interact with each other, creating even more influence. The player with the most influence wins the game and becomes master of the world we know.

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Deep State: New World Order is a dystopian game about world domination and global conspiracies. The game takes place over... Read more

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€42,95 Incl. VAT

In stock   In stock Ordered before 2 p.m. on workdays? Then your order will be shipped the same day! Preorder You can pre-order this product by placing a pre-order. Do you also buy other products in the same order? Your entire order will then be shipped at once as soon as everything has been received. Unfortunately, post-payment is not possible for pre-orders. Temporarily sold out This product is temporarily sold out. Add it to your wishlist to receive an email as soon as the product is back in stock.

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    • Ordered before 2:00 PM = shipped today
    • free shipping from €50 (service point) or €75 (home)
    • pay afterwards & free returns
      Icon for questionExtra informatie
      Base game / expansion: Basic game
      Age: From 14 years
      Maximum number of players: 5
      Minimum number of players: 1
      Difficulty: Average, Difficult
      Game duration: 30 - 60 minutes, 60 - 120 minutes
      Language: English
      Language dependency: Little necessary text
      SKU: #ASM-D-CGA03000
      EAN: 672975287917

      Description

      Deep State: New World Order is a dystopian game about world domination and global conspiracies. The game takes place over several rounds and over the course of a round, players begin the action phase, which is followed by the takeover phase. These two phases repeat, and at the end of the round comes the treaty phase.

      During the action phase, each player performs one action, the most important of which is to send your agents to infiltrate political, financial and research institutions represented by objective cards in the infiltration zone. You must race for objective cards as other players can send more agents to intercept the card they need. Players can also progress to World Domination projects including Comintern, Unified Nations, Spyware, and Deep State itself, giving players tangible advantages in the game. They may also choose to conduct covert, high-leverage operations that require sacrificing operatives.

      During the takeover phase, players take their captured cards and return some of their agents.

      The treaty phase begins when all objective cards in the infiltration zone have been captured. Each player can then make a single pact that will see them team up with powerful organizations, some known around the world, while others hide in secret.

      At the end of the game, players calculate their influence (victory points) generated by their goal cards, by participating in global projects and by their treaty cards. Many cards interact with each other, creating even more influence. The player with the most influence wins the game and becomes master of the world we know.

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