Cuzco - Board game (EN)

Description

Cuzco is the reimplementation of Java, the second game in the Masker Trilogy, designed by Michael Kiesling and Wolfgang Kramer and originally published in 2000. Now Cuzco is back with beautiful 3D resin (stone) temples, just like the other two games of the Masker Trilogy.

In Cuzco, players build up the country with villages, towns and crops. They build and expand temples, they organize festivals and they build lakes. Just like Tikal and Mexica, players in Cuzco have a number of action points per turn (6) that they can use to perform these actions. Victory points are earned as soon as a pond is completely converted, a festival is organized, a temple is built or expanded and at the end of the game. The Inca who is highest in a city receives the most points.

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Cuzco is the reimplementation of Java, the second game in the Masker Trilogy, designed by Michael Kiesling and Wolfgang Kramer... Read more

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Icon for questionExtra informatie
Ontwerper: Michael Kiesling, Wolfgang Kramer
Illustrator: Paul Mafayon, Christophe Swal
Base game / expansion: Basic game
Age: From 12 years
Maximum number of players: 4
Mechanisms: Action Points, Area Majority / Influence, Auction / Bidding, Hand Management, Hexagon Grid, Layering, Map Addition, Once-Per-Game Abilities, Tile Placement, Zone of Control
Minimum number of players: 2
Difficulty: Average
Game duration: 60 - 120 minutes
Language: Dutch
Language dependency: Language independent
Theme: Steden en bouwen
EAN: 7438222541545

Description

Cuzco is the reimplementation of Java, the second game in the Masker Trilogy, designed by Michael Kiesling and Wolfgang Kramer and originally published in 2000. Now Cuzco is back with beautiful 3D resin (stone) temples, just like the other two games of the Masker Trilogy.

In Cuzco, players build up the country with villages, towns and crops. They build and expand temples, they organize festivals and they build lakes. Just like Tikal and Mexica, players in Cuzco have a number of action points per turn (6) that they can use to perform these actions. Victory points are earned as soon as a pond is completely converted, a festival is organized, a temple is built or expanded and at the end of the game. The Inca who is highest in a city receives the most points.

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