Can't Stop - Board Game (NL)

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Description

In Can't Stop, players try their luck with dice and tactically choose dice combinations to be the first to close three columns. The board has one column for each possible total of two six-sided dice, but the number of squares in each column varies: the more likely a total, the more squares in that column and the more rolls required to complete it.

On a player's turn, he rolls four dice and arranges them in pairs: 1 4 5 6 can become 1+4 and 5+6 for 5 & 11, 1+5 and 4+6 for 6 & 10, or 1 +6 and 4+5 for 7 & 9. The player places or moves progress markers in the open column(s) associated with his chosen totals and then chooses whether to roll again or end his turn.

Dare and courage are needed to gain the necessary lead over your opponents, but overconfidence is immediately punished... Will your mountain climbers be the first to reach 3 mountain peaks?

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€33,99€30,59 Incl. VAT

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    • Gratis verzonden vanaf €100 (NL & BE)
    • Achteraf betalen & gratis retour (NL)
    • Shipped today? Order within: Oct 28, 2026 14:00:00 +0100

    Icon for questionExtra informatie

    Thema: Sport
    Mechanismes: Dice Rolling, Push Your Luck, Race, Roll / Spin and Move, Track Movement
    Ontwerper: Sid Sackson
    Illustrator: Klemens Franz
    Base game / expansion: Basic game
    Age: From 8 years
    Maximum number of players: 4
    Minimum number of players: 2
    Difficulty: Simple
    Game duration: 15 - 30 minutes
    Language: Dutch, French
    Language dependency: Language independent
    EAN: 4021505243033

    Description

    In Can't Stop, players try their luck with dice and tactically choose dice combinations to be the first to close three columns. The board has one column for each possible total of two six-sided dice, but the number of squares in each column varies: the more likely a total, the more squares in that column and the more rolls required to complete it.

    On a player's turn, he rolls four dice and arranges them in pairs: 1 4 5 6 can become 1+4 and 5+6 for 5 & 11, 1+5 and 4+6 for 6 & 10, or 1 +6 and 4+5 for 7 & 9. The player places or moves progress markers in the open column(s) associated with his chosen totals and then chooses whether to roll again or end his turn.

    Dare and courage are needed to gain the necessary lead over your opponents, but overconfidence is immediately punished... Will your mountain climbers be the first to reach 3 mountain peaks?

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